Tidal Cycles Samples
Jun 24
|
By Gautam Ankoji
Real-time Network Traffic Anomaly Detection using Machine Learning this is an text inside the description of the experiment which is an exmple
Collections:
Music-Patterns
Music-Language
Tidal
Live-Coding
/experiment/tidal-cycles-samples

Composition A: Complex Layering and Time Shifts

-- Composition A: Complex Layering and Time Shifts
d1 $ stack [
  fast 2 $ density 3 $ sound "bd*4",           -- Accelerated bass drum layer with density
  every 3 (# rev) $ sound "sn cp",             -- Reversed snare and clap every 3 cycles
  slow 0.75 $ density 2 $ sound "hh*3",        -- Slowed hi-hat pattern with double density
  sometimes (# up 1) $ sound "arpy*2",         -- Occasional arpeggio with upward pitch shift
  every 4 (# gain 1.2) $ sound "perc*2",       -- Percussion accent with periodic gain boost
  delay 0.3 $ sound "fx",                      -- FX layer with a subtle delay
  room 0.5 $ sound "pad",                      -- Ambient pad enhanced with reverb
  sometimes (# speed 0.8) $ sound "bell",      -- Conditional bell sample with reduced speed
  every 5 (# crush 0.7) $ sound "vox",         -- Vocal chop with periodic bit crushing
  density 4 $ sound "clap*2"                   -- Reinforced clap layer for rhythmic definition
]

Composition B: Sequencing and Interleaving Patterns

-- Composition B: Sequencing and Interleaving Patterns
d2 $ cat [
  sound "bd sn",                                 -- Basic bass drum and snare sequence
  append (sound "hh*2") (rev $ sound "cp cp"),   -- Appended hi-hat with reversed clap sequence
  weave 2 [sound "perc", sound "clap"],          -- Interleaved percussive elements
  density 3 $ sound "arpy*3",                    -- Densified arpeggiated sequence
  every 3 (# delay 0.25) $ sound "vox",          -- Vocal sample with periodic delay modulation
  fast 1.5 $ sound "bell",                       -- Accelerated bell tone for accentuation
  slow 0.8 $ sound "pad",                        -- Slowed ambient pad providing background texture
  sometimes (# up 0.5) $ sound "fx",             -- Occasional FX with a slight pitch boost
  every 4 (# rev) $ sound "sn cp",               -- Cyclic reversal of snare and clap
  density 2 $ append (sound "bd*2") (sound "hh"),-- Combined rhythm of bass and hi-hat
  fast 2 $ sound "perc*2",                       -- Rapid percussive loop
  room 0.4 $ sound "arpy"                        -- Reverb-laden arpeggio to complete the sequence
]

Composition C: Dynamic Modulation and Real-Time Transformation

-- Composition C: Dynamic Modulation and Real-Time Transformation
d3 $ stack [
  fast 3 $ density 2 $ sound "bd*2",                   -- Rapid bass drum pattern with enhanced density
  every 2 ( (# up 1) . (# gain 0.9) ) $ sound "sn cp", -- Dual modulation: pitch shift and gain on snare/clap
  slow 1.2 $ sound "hh",                               -- Relaxed hi-hat sequence for a mellow texture
  sometimes (# speed 1.3) $ sound "arpy*2",            -- Sporadic acceleration on arpeggiated lines
  every 5 (# rev) $ sound "perc",                      -- Periodic reversal effect applied to percussive sounds
  density 4 $ sound "vox*2",                           -- Densified vocal samples for harmonic layering
  fast 2 $ sound "bell",                               -- Crisp, rapid bell accents
  delay 0.4 $ sound "pad",                             -- Ambient pad with an echoing delay
  room 0.6 $ sound "fx",                               -- FX layer enveloped in spatial reverb
  every 3 (# crush 0.8) $ sound "sn",                  -- Bit-crushing applied cyclically on snare hits
  density 3 $ append (sound "bd sn") (sound "hh"),     -- Hybrid pattern combining drum and hi-hat elements
  sometimes (# up 2) $ sound "arpy"                    -- Occasional, pronounced pitch shift on arpeggio
]

Composition D: Polyrhythmic Structures and Spatial Dynamics

-- Composition D: Polyrhythmic Structures and Spatial Dynamics
d4 $ stack [
  fast 2 $ density 3 $ sound "bd*3",             -- Accelerated bass layer with heightened density
  every 4 (# rev) $ sound "sn",                  -- Regular reversal of snare for dynamic variation
  slow 0.9 $ density 2 $ sound "hh*2",           -- Extended hi-hat rhythm with moderated density
  weave 3 [sound "cp", sound "perc"],            -- Interleaving clap and percussion textures
  density 4 $ sound "vox*2",                     -- Intensified vocal elements for a choral effect
  every 3 (# delay 0.3) $ sound "arpy",          -- Arpeggio with periodic delay modulation
  sometimes (# up 1) $ sound "fx",               -- Intermittent FX pitch shift for unpredictability
  room 0.7 $ sound "pad",                        -- Expansive ambient pad creating spatial depth
  fast 1.5 $ sound "bell*2",                     -- Rapid, doubled bell sequence for accent
  density 2 $ append (sound "bd") (sound "sn"),  -- Combined rhythmic structure of bass and snare
  slow 0.8 $ sound "hh cp",                      -- Unified hi-hat and clap with relaxed tempo
  every 5 (# gain 1.3) $ sound "perc*2",         -- Boosted percussive accents at regular intervals
  sometimes (# crush 0.6) $ sound "vox",         -- Occasional digital degradation on vocals
  density 3 $ sound "arpy*2"                     -- Rich, layered arpeggio to tie the composition together
]

Composition E: Extended Experimental Synthesis and Hybridization

-- Composition E: Extended Experimental Synthesis and Hybridization
d5 $ stack [
  fast 4 $ density 2 $ sound "bd*2",               -- Rapid, high-density bass drum
  every 3 (# rev) $ sound "sn cp",                 -- Cyclic reversal of snare and clap layers
  slow 0.75 $ density 3 $ sound "hh*4",            -- Slowed hi-hat pattern with quadruple density
  weave 2 [sound "perc", sound "vox"],             -- Interleaved percussive and vocal elements
  density 4 $ sound "arpy*3",                      -- Intensified arpeggiated sequence for harmonic depth
  sometimes (# up 1) $ sound "bell",               -- Sporadic upward pitch modulation on bell tones
  every 2 (# delay 0.35) $ sound "fx",             -- Frequent delay modulation on FX for rhythmic complexity
  room 0.5 $ sound "pad*2",                        -- Dual-layer ambient pad with integrated reverb
  fast 1.8 $ sound "cp*2",                         -- Accelerated clap doublet providing sharp accents
  density 2 $ append (sound "bd") (sound "sn"),    -- Merged pattern of bass and snare for foundational rhythm
  slow 1.1 $ sound "hh",                           -- Consistent hi-hat rhythm with a measured pace
  every 4 (# gain 1.5) $ sound "perc",             -- Periodic amplification on percussive elements
  density 3 $ weave 2 [sound "arpy", sound "vox"], -- Interlaced arpeggio and vocal sequences for textural contrast
  sometimes (# crush 0.7) $ sound "fx",            -- Occasional bit crushing for experimental coloration
  fast 2 $ sound "bell"                            -- Concluding with a brisk, shimmering bell overlay
]

Conclusion

The experimental compositions above serve as a testament to the vast creative potential inherent in Tidal Cycles. By intertwining complex layering, real-time modulation, and polyrhythmic structures, these code blocks embody the fusion of musical theory and computational artistry. Each composition—while structured through algorithmic precision—remains open to improvisational exploration, allowing performers to continually redefine the boundaries of live-coded music.

For further study and deep dives into these techniques, please refer to the following resources:

Embrace experimentation, explore these patterns in live performance, and push the boundaries of algorithmic musical composition.